Yep, only a couple of days after we put up the best games of the year I’m already questioning some of my own logic in what is included. Looking back at it now, there is no doubt that Bayonetta was a class act. It did everything I wanted it to: played like Devil May Cry and had style coming from every demon orifice, the same orifices that I gleefully pumped bullets into and chopped in half with a my melee weapon of choice. For that reason there is no doubt it deserved to be considered for game of the year. But realistically, there are probably two factors contributing to our final decision. Yes it was an absolute work of art that cemented Platinum Games, like Clover before them, in my own personal favourite developers category. But it also happened to be the one of the only games that both Stubbsy and I firstly had mutually played, but more importantly mutually agreed was great. And thus really sums up the problem with trying to come up with a mutually agreeable list – which to both Stubbsy and my credit I think we’ve done a great job of this far.
For that reason I really felt the need to write this little piece to communicate how I felt about 2010.
I could probably do this in a second if I really wanted to just by simply saying that a game that may well be my favourite video game of all time was released in 2010. But to confuse the issue, that game was NOT Bayonetta.
It was Mass Effect 2.
As a game, Mass Effect 2 just did everything right by simply iterating on the first game. The shooting mechanic was better, the dialogue was better, it looked great, the world was as immersive as it was fantastic. And I could go on. But that’s not what makes Mass Effect 2 one of the greatest examples of interactive entertainment ever made. What sticks with me the most about the game was its narrative, the way it develops and builds on characters in a way which makes you care genuinely care about them. (If you haven’t played the game this may be a bit of a SPOILER): As much as the internet had a whole lot to say about the final boss, although it left a lot to be desired, the lead up to it was so great that it didn’t matter to me. I’d already reached my climax. The tension created by designating members of your teams to perform specific roles in order to keep the team alive through the self proclaimed suicide mission was real to the point where a sigh of relief would come when they survived, or in my case a real lament came when at one point made the wrong choice. Why I chose Miranda instead of the Justicar can not be explained. But the tension and the sense of panic made me make a decision that, in the heat of battle, led to Legion not returning to the Normandy. It was a moment that replays in my head over and over as the Collectors took him as prey while he verbalised error messages. I had made a mistake that had cost a life, a decision that actually impacted me for the rest of the day, as I walked around with a deep sense of melancholy and regret in my own daily life, almost feeling as though I had let Legion down. The worst part was it was hesitation that made me choose Miranda, a character for whom I had no affection for. But I can’t pass the blame on her, as a leader I made the wrong decision and its something I’ll have to live with, and something that will no doubt impact Commander Shepard’s plight to save mankind in Mass Effect 3.
As the credits rolled and I thought back to the conversations I’d had with my crew, Mordin confiding in me that he’d designed the Genophage and felt that it was for the best of the Krogan species, Thane’s acceptance that he was dying of disease an honorable man despite living the life of a contract killer, and the story of the test tube Krogan Grunt’s coming of age as he discovered his place in the Krogan community as he is accepted into the Clan led by Urdnot Wrex all came flooding back to me. These were friends that I was going to miss. Unlike most videogames where its the kill count that matters, or saving the world, to me it was creating and nurturing a team where we could trust each other and if it came to it, be prepared to die together as we took the fight to the Reapers in a mission that none of the crew thought they’d return from.
The thing is Mass Effect 2 transcends how I would normally critique a game to a point where its not the game mechanics or the graphics that matter, despite the game playing like a dream and the graphics being best in class. Its the human connection, the stories of my journey to save mankind from the Collectors that I will tell people from years to come as if they were my own. Its the human side that Bioware gets so right; their ability to touch parts of the human psyche that normally aren’t touched by videogames, thats what makes Mass Effect 2 a once in a lifetime experience.
Red Dead Redemption did something similar half a year later, although perhaps not the the same level and success as Bioware’s space opera. We talk a lot as players of video game fans about creating an atmosphere, a living and breathing world which sucks you in almost convincing you that what you’re watching on the screen is real. And almost no one does it better that Rockstar games, particularly with what they created in Red Dead Redemption. While the game itself is pretty fantastic, its actually the story that drew me in and really pulled me through the latter stages of the game. Truth be told I had lost steam about half way through the Mexican revolution; but my desire to see what happens to the protagonist John Marston in his quest to kill his former ally and be reunited with his wife and child. Needless to say the narrative and character develppment of the game, although perhaps a little incosistent in the formation of John Marston as a man who wants to redeem himself from his former life of murderous crime, is really what makes Red Dead perhaps one of the greatest games of this generation. And the pseudo-ending was as surprising as it was distressing as I was forced to contemplate the difference between good and evil and whether there is such a thing as redemption for those who are hardened and ruthless criminals. So while from a gameplay perspective the game certainly wasn’t my pick of the crop, the story itself and the journey Rockstar take you on through incredibly well fleshed out characters makes it the type of game that will probably influence how game narratives are formed into the future.
Mass Effect 2 and Red Dead Redemption have changed the way I enjoy videogames and their stories from here on by virtue of simply changing my expectation of narrative and storytelling. Also released in 2010, Metro 2033 and Alan Wake were two narrative driven games that, if i’m entirely honest, just didn’t live up to my own personal expectations. A weakness that really was just accentuated by the relative strength of both Red Dead Redemption’s and Mass Effect 2′s narratives and storytelling.
So clearly my desire for good narrative and characterisation is what ultimately drove my choices for this year’s game of the year. But that doesn’t mean that great ‘games mechanics’ and gimmicks went unnoticed this year. Very early in the year I was wowed by the unfortunately overlooked Darksiders which fulfilled and surpassed in many ways its destiny as delivering the mature Zelda game that Nintendo just refuse to release. Almost a full year later I was blown away by the amazingness that was sliding around on my knees at ridiculous pace in Platinum Games’ Vanquish, which proves that Japan really can do western style shooters almost better than western developers themselves. And in between I enjoyed impossibly swinging and parachuting around a vast and varied open world in Just Cause 2. These are fantastic game mechanics that were as fun as they were rewarding and really elevated these games above the their competition during the year that was 2010.

Platinum Games proved with both Bayonetta and Vanquish (pictured above) that they are masters at creating some of the most stylish and fun experiences available
Sitting in no-man’s zone though is Final Fantasy XIII. I’ll say it straight out I really, really enjoyed Final Fantasy XIII. I enjoyed it enough to look past its glaring flaws and appreciate it for what it was: a magnificent world, and intriguing premise, but most of all the most mechanically sound and enjoyable battle system I’ve ever experienced in an RPG hailing from Japan. The supremely linear first 15 hours were made absolutely engrossing by the game’s Paradigm Shift system, which had me strategically changing the jobs of my characters on the fly depending on the enemy type or the situation. This became an exercise in precision as I battled more powerful enemies such as the Eidolons, who if beaten, become powerful allies that can be summoned in battle to do massive damage on enemies. That probably all sounded like gibberish for those of you who haven’t touched the game, but trust me when I say that every victory in Final Fantasy XIII is just as satisfying in defeating the opposition in Sports Interactive‘s Football Manager series. And mastering the battle system gave me reason to keep moving through the sometimes confusing and benign storyline, which although ultimately ends up being a rewarding and satisfying journey, can sometimes be dragged down by sacharine dialogue and some of the worst voiceovers I’ve ever heard. Did I mention the game is absolutely stunning? Well it is. So mixed feelings aside Final Fantasy XIII really fulfilled my craving for a good Japanese RPG by delivering on the promise of more than half a decade in development, and continuing the iterations and changes to the series that begun in 2006′s brilliant Final Fantasy XII.
So that’s a long winded way of saying 2010 was a great year. A year that could be compared to 1998, the year in which we saw the first publication of well-renowned classic games such as Metal Gear Solid, Half Life, and Final Fantasy Tactics; but also future cult classics like Grim Fandango and Panzer Dragoon Saga. And while there is a notable absence of portable games in my list, Nintendo’s DS and Sony’s PSP were not without their winners either – with both Infinite Space and Valkyria Chronicles 2 released for those systems respectively during the course of the year. Both brilliant games, which although may only be niche in appeal, are games that would just as easily feel at home on a home console. If anything the fact that they don’t even come close to being my personal game of the year is testament to the strength of the field this year. Even greater testament is that Enslaved hardly even manages a mention, despite being one of the most enjoyable games I’ve played this generation. But that is just analagous for the year of 2010 in videogaming.

Yep, totally agree, 2010 was an amazing year for games. My only question is, where the hell did you find the time to play all of these games?!
I’m looking forward to playing Mass Effect 1 and 2 – I picked them up dirt cheap a couple of months ago, and they’ve been duly slotted into my ‘games to play’ pile. Hopefully I’ll get round to playing them within the next year or so, although considering I’ve only just started playing Fallout 3, it might be a while…
The weather is so bad down here in Australia that 6 months of the year we can’t even go outside its so wet and rainy…..no, that’s a lie. Now I’m wondering why I’ve played all these games!
Mass Effect should be your priority – but have fun with Fallout 3. I spent more hours with that game than I care to admit. Do yourself a favour and grab the point lookout expansion too – that is contender for the best quest line of the game to be honest.
Ian has the Game of the Year edition, so I’ll borrow that at some point to play Point Lookout – I’ve heard it’s excellent. I might hold off for a bit though – the main game has already taken up so much of my time, there’s a real danger that Fallout 3 might be the only game I get round to playing this year!
“Its the human connection, the stories of my journey to save mankind from the Collectors that I will tell people from years to come as if they were my own.”
Man, this is the future of gaming — art forms that truly capture our imaginations, and so much more than just a way of whiling away the hours.
Exciting to hear it straight from the horse’s mouth!
If horses could play games. And you were a horse. And all that. Anyway.
This is why, as a high school teacher, I think it’s time we started studying video games in our English classrooms alongside music videos and graphic novels…
Speaking of which… http://www.bbc.co.uk/news/technology-12277018