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Posts Tagged ‘SNES’

After a long drawn out process of trying to work out what on earth the game for 1990 was, we finally got there with some time on Google (or Bing if you’re as cool as me) and a cracking hunch from Mr Lewis Packwood.  And like usual, I’ve fallen a further day behind which means my Christmas break and boxing day, aside from watching the Aussies win the Ashes will more than likely involve me putting together a few of these.  Fun times for all. (Updated 19 December 2010, answered correctly by LewisPackwood)

1993 – Rock ‘n Roll Racing

Even the behemoths had to start of small.  That’s really the story behind this game.  My history with this game is one that unfortunately doesn’t involve ownership – despite a chance to buy a port of the game on the GBA ten years later that I foolishly ignored.  It was one of those games that you rent.  And rent.  And rent.  And rent.  The strange thing is, despite the repeated rental of the game, parents still never manage to see the value in just investing in the goddamn thing rather than repeatedly having to spend money to rent it over night.  I’m sure it was in issue of liquidity or some such bullshit.  Regardless I still haven’t forgiven them.

Developed by a studio formerly known as Silicon and Synapse, know known as something entirely different to millions and millions and millions more people.  Yep, I just gave it away but if on the off chance you don’t recognise the old name, just trust me that its a developer almost in a league of its own in terms of pedigree and strike rate of simply great games (and games with legs). Of course none of the games since have been anywhere near as good as the Lost Vikings. WoW I can’t believe I just said that (and i swear just then a brick with a death threat just flew through my window)…

The game itself is a true arcade racing game consisting of great multiplayer, exagerated but nuanced handling and a rocking selection of tracks and cars.  And as was the standard back in the day all this happened from an isometric perspective that sat somewhere between the all seeing eye of Super Off Road and the you’d better memorise the track view of RC Pro Am.

Oh yeah and there were weapons.  Which leads to my one and only complaint with the game: looking back at how the game worked it favoured first and foremost the better player in multiplayer scenarios.  Of course I was too young at the time to realise this (or even to think about it really) but if you were behind you were basically screwed.  The game incentivises ruthlessness first and foremost, scoring players money (used to upgrade and buy new vehicles) for destroying opponents and also rewarding you for lapping your opponents. You could never be knocked out indefinitely, and the only real set back was losing time – but in this game losing a race literally meant losing money, which literally meant losing the ability to upgrade.  But I guess its no different to any other circuit racer of the day in that respect.  And in the end who even cares, it meant I was winning.  All the time.

Did I mention there’s a Black Sabbath song on the soundtrack?

17 Days to go 17 Years ago

1993 – Rock ‘n Roll Racing

Do you know the game? Post your guesses in the comments section.  Come back tomorrow 0r link below to earlier entries in the countdown to 2011.

18 Days to Go – 1992

19 Days to Go – 1991

20 Days to Go – 1990

21 Days to Go – 1989

22 Days to Go – 1988

23 Days to Go – 1987

24 Days to  Go – 1986

25 Days to Go – 1985

26 Days to Go – 1984


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