Itagaki marketing (n): a marketing practice based on theory that works on the assumption that sexual imagery is a complementary good to video games. Named after video game personality, Tomonobu Itagaki.
I was in a number of newsagencies the other day trying to track down the latest issue of Retrogamer magazine, an incredibly tasteful and well produced piece of print media, when I noticed a commonality between the placement of said video game media in each of the stores I entered. In each store, the video games sections were all placed next to more uncouth publications. You know, of the adult variety.
This is an example of Itagaki Marketing.
Former head of Team Ninja division of Tecmo Tomonobu Itagaki-san pioneered the technique of ‘Itagaki-marketing’ with the release of the first game in the Dead or Alive videogame series in 1996 and its mixture of hardcore videogaming and sexual imagery. But it wasn’t until the release of the spin-off, Dead or Alive Xtreme Beach Volleyball (DOAX) and the inclusion of the revolutionary jiggle physics that would define Team Ninja games like the Ninja Gaiden series into the future, that Itagaki-san and his team fully realised the potential of his new style of video game development and marketing. DOAX was reported to have sold 73,000 copies in the US on the day of its release and went on to spawn two sequels. This style of marketing is now in use by newsagents and electronic media publications globally.
What a legacy this man has. Ultra violence mixed with blatant sexualisation of women and jiggle physics. Only the makers of the Onechanbara series holds a candle to this man’s prowess is making assumptions about the typical male video gamer.
This is a man, who when interviewed by XBOX Nation on DOAX2 said:
“Let me tell you what entertainment is. Violence. Sex. Friendship. Death. Surprise. Betrayal. Dancing.”
Bless you Itagaki-san.